Doom Eternal Weapon Tier List: All weapons are not created equal in DOOM Eternal. See our ultimate DOOM Eternal weapon tier list here to find out what the best weapons are
The Doom series has always been one of my favorites, and I’m so excited for this sequel! With new guns, abilities, and enemies on top of a whole new story campaign, it’s sure to be just as good as the first three games.
Here we’ll take a look at all the different weapons you can use in Doom Eternal and rank them from worst to best based on their stats and how they’re used. Some weapons are just better than others, and the game doesn’t always even out. These rankings are completely subjective, so feel free to disagree with me or let me know your thoughts in the comments!
Consistency/Difficulty of Use: How easy it is for most players to use this weapon well. A weapon that takes a lot of skill to use might rank lower than a weapon anyone can pick up and do well with.
Fire Rate: How fast the fire rate is (bullets per minute), which generally affects how quickly you can take out hordes or larger targets like bosses. Accuracy: How easy it is to hit targets with this weapon. Some weapons are very accurate so you can use them at any range, but lack damage. Other weapons might be high damage but have low accuracy, meaning they’re only useful in certain situations or against certain targets. Ammunition: The ammo capacity of the weapon and rate of fire (bullets per minute) combined give us the number of seconds it will take before you need to reload.
Damage: This is how much damage each shot does, so a higher number means more damage. Some weapons might have high accuracy and be good against larger targets, but low damage meaning they’re less useful than other weapons in certain situations.
Range: The range the weapon can actually be used at. This can vary from weapon to weapon, with some only able to be used in very close quarters while others are good for sniping.
Mobility: How mobile you are when using this weapon. Some weapons have high accuracy so it’s easy to take out hordes of enemies even while strafing around them, while others might be low accuracy and high damage, which means you’re better off keeping your distance.
Ludicrous Speed: How fast the weapon can fire or melee opponents. A higher number means it’s easier to hit targets as well as take them out before they get too close. Some weapons can turn an enemy’s speed against them for a massive, satisfying kill.
The BFG 9000 from the original Doom returns as a handgun, and it is a lot more mobile this time around. It fires a projectile that takes a while to reach its target, meaning you’ll need to anticipate where an enemy is going or fire at their general location for it to go off course. When the projectile finally does hit something, it creates a damaging green explosion that can absolutely tear through enemies.
Once upgraded, the BFG 9000 gains secondary fire modes depending on its state. If you have it fully charged, tapping the trigger will launch a rapid-fire barrage of projectiles that are stronger than normal blasts but come out at a much faster rate. If you don’t have it charged at all, tapping the trigger will fire a projectile that creates an area-of-effect explosion wherever it lands. Altogether, this makes the weapon great for up-close encounters with tough enemies as well as taking out groups of weaker demons.
The Chaingun returns from the original Doom and it is, once again, a great all-purpose weapon for dealing high damage at range. While it lacks area damage like its counterpart in this game, the Heavy Assault Rifle, it fires much faster than that gun, meaning you can use it to quickly take down tough enemies or mow down swarms of weaker foes.
It also never needs to be reloaded, which makes it all the more deadly when upgraded with the Super Charger attachment. You’ll only need to keep strafing while shooting in order to keep taking down enemies for a long time before you need to worry about swapping it out.
The Ballista is a sniper rifle that requires the player to hold down the aim button in order to fire a powerful shot. While using it, you’ll be unable to move so you’ll need to rely on your map and environmental cues when taking shots from afar.
Once upgraded, its secondary mode becomes available which is similar to an RPG. It’s very powerful, but only has one shot at a time, so you’ll need to use it carefully if there are multiple enemies in your way or you risk wasting it on just one.
The player is also able to carry two weapons at once if they’re careful enough to manage their inventory space correctly. This can be especially useful if you want to use three weapons that deal different types of damage, such as a close-quarters shotgun and a long-range rifle.
The chainsaw makes a return in this game, albeit with just as much risk as reward. Using it will instantly drain your stamina and leave you open to attack if an enemy gets too close while the weapon is active. If you manage to time everything right, though, enemies that are struck by the saw take damage over time until they die.
The chainsaw can also be upgraded to deal poison damage, which is especially useful if you prefer using a melee weapon over a firearm. If you’ve got the right upgrades and play your cards right, it’s possible to clear an entire room full of enemies without them being able to touch you.
The Combat Shotgun has two modes of fire. The first is a charge blast, which fires three shots at once and takes a while to recharge. This model excels in taking down lots of weaker enemies quickly, but won’t do much against tougher foes.
Its alternate fire button will instead launch projectiles that explode when they hit their target, similar to the BFG 9000, but at a much smaller scale. This makes it great for dealing with groups of weaker enemies and does decent damage to tougher foes as well.
The Doomblade was designed to be used as a melee weapon, but it functions more like a flamethrower. Firing it will launch projectiles that deal fire damage to any enemy standing in front of the player and will keep them lit on fire if they are already injured enough by your other attacks.
This weapon is great for taking down mobs of smaller foes such as the Lost Souls and Possessed Security, but it doesn’t do that much damage to tougher enemies. It’s also good for triggering switches from a far range with its area damage.
The Heavy Cannon is a projectile weapon that fires explosive shells. The player will need to charge up their shot before firing as the projectile slowly travels through the air. It does great damage if you can line up a shot from afar, but it’s pretty useless for taking down close-range foes unless you upgrade it with the Auto Fire attachment.
The secondary mode for this weapon is a grenade launcher which can be used to deal explosive damage from afar. Its grenades will bounce around the environment before detonating, so it’s good for dealing with enemies that like to hide behind cover or dodge your shots.
The Meat Hook is a grappling hook that can be used to bring enemies to close or pull yourself towards objects that you want to get a closer look at. It’s a very useful weapon for getting around, but it doesn’t do much damage, so keep this in your inventory if you’re going up against tough enemies and just use the other weapons you’ve got until you need them.
The Plasma Rifle is a chargeable weapon that fires bolts of plasma. Its alternate fire mode will instead launch an orb of plasma energy which explodes into smaller projectiles when it reaches its target or after bouncing around the environment for a while.
This weapon is good for dealing with groups of enemies and works well against tougher foes, but it’s not particularly useful for taking down flying enemies or those that like to stay out of range. It’s a good weapon to have at the beginning of your run, but it loses its usefulness as you progress.
The Super Shotgun is the final weapon in the game and is designed to deal massive amounts of damage at close range. Its alternate fire will launch a cluster bomb that does area-of-effect damage and can hit multiple enemies if they’re standing too close to each other.
This weapon fires very quickly, so you’ll want to only use it on tough enemies or when you really need to take down a group of close-range foes at once.