In Heroes of The Storm, there are many different heroes that can be played. Some heroes may fit your playstyle better than others and some may just not suit you at all. This is where tier lists come in handy: they allow players to find their best match easily while also giving them a general idea about the strengths and weaknesses of each hero so they know what to expect when playing against other people who might have picked that particular character. As such, this article will provide information on the best Hottest heroes for every role as well as tips on how to use them effectively based on personal experience with these characters.
Tassadar: I know what you’re thinking. “Wait, Tassadar is a support hero!” While it’s true that he can be played as a supporting character in some games, he works best when he plays as a solo warrior or off-tank since his first ability doesn’t actually heal anyone. Of course, his first ability does grant shields to nearby teammates, but Tassadar is still a damage dealer at heart. His second ability has the potential to do massive amounts of damage if you manage to put some energy into it and his third skill gives him an escape that he can use even while under attack as long as he doesn’t get stunned or put into a position where he can’t move. If you put all of those factors together, you get a tank that has the potential to melt enemy teams even if they manage to focus him down, so he works best as an assassin/warrior when playing with randoms.
Leoric: The Skeleton King is actually one of the best tanks in the game when played correctly. His Q does insane damage in the early game while also healing him, his W provides armor for himself and anyone nearby while also damaging enemies, and his E skill can be used to both escape or chase down an enemy if necessary. You basically get a meat shield that you can use to jump into fights that would otherwise cause you to die. The only reason he isn’t higher on this list is that his damage falls off as the game goes on, but if you play as him before level 16, he can be a monster.
Brightwing: In a game where burst damage is so common, Brightwing’s global heal can greatly reduce the amount of pressure your team is under during fights. Her passive ability negates some incoming spell damage from enemy heroes which makes her great against teams who have a lot of crowd control or high damage spells, while her Q allows her to deal free damage over a few seconds at an area around her while also revealing enemies hit for a short period of time. Her W spawns a block of ice that slows enemies inside it and can be used to either give her team more time to attack enemies or even save an ally in danger.
Her E teleports her to any injured allies within its radius, which can allow for some clutch saves when an ally gets caught out of position. It’s important that you coordinate with your teammates before using this ability since it does have a rather long cooldown (15 seconds). Keep in mind that if you teleport into the fog of war then the ability immediately goes on full cooldown; however, if you use it at the point where all players are aware of your presence (outdoors usually) then the cooldown is reduced by half. Brightwing has amazing carry potential due to her high damage output and global heal, but she’s best when paired with teammates who can properly protect her since she’s a very easy target to end fights with.
Nazeebo: While he may seem like a squishy hero early game, Nazeebo does a good job of avoiding death with his first ability which spawns a spider mine from where he was standing when it was cast. This ability is fantastic for setting up traps to prevent enemies from quickly capturing objectives, as well as securing kills by laying mines in the path of fleeing enemies.
His second ability is one of the best wave-clearing abilities in the game due to its high damage and decent range, which makes him great at defending fortifications or even pushing lanes. Nazeebo’s third ability is pretty much an indirect stun since it deals a large amount of damage to whatever enemy is in its radius, as well as leaving a pool on the ground that slows those who cross it.
This makes Nazeebo great at both defending an area or setting up ganks by making teammates into better chasers. His first heroic ability does a good job of either securing kills or preventing enemies from getting away, which combined with his Q can allow for some strong kills in the early game.
His second heroic ability greatly increases his basic attack speed and range every time he casts a spell for a short period of time, which allows him to deal more damage than usual due to most spells increasing his attack speed when used (especially if you take talents that increase your attack speed). Nazeebo also has very high sustain damage, which makes him great during team fights. You do have to be careful about keeping your distance though since he doesn’t have much mobility aside from his W, which can allow enemies to set up ganks easily if you’re not paying attention.
Muradin: Muradin is another tank that can carry games. His Q skill provides him with an incredible amount of armor and slows nearby enemies while also doing damage, his W ability gives him a temporary shield that assists with survivability and can do some pretty high damage when left untouched for a few seconds, and his E gives him both a speed boost to outrun enemies or chase them down plus a stun that makes sure they don’t escape from the beating you’re about to deal them. He’s one of those characters that can soak up damage and dish it out without much trouble, but he’s not as effective at level 16 as other characters on this list since his ultimate loses a lot of its value once the enemy team starts to use abilities or items that deal percentage-based damage.
Falstad: The king of mobility! Falstad has great damage with his Q, which is a powerful long-range ability that damages and slows enemies hit by it. This can allow for some strong kills in the early game, especially if an enemy hero gets caught in the second line of fire since the slow will be applied twice. His W allows him to fly towards an allied unit on the map, which can be great for escaping from enemies or even chasing them down.
His E allows him to deal a decent amount of area damage when combined with his Q, but it’s best used for revealing stealthed units in order to secure a kill. Falstad doesn’t have a lot in the way of sustain damage so he requires a strong frontline in order to stay alive, which makes him best when paired with someone who has a strong peel.
The increased speed on his first heroic ability is great for chasing down fleeing enemies or even making an escape if needed (especially once upgraded).
His second heroic ability can be used both offensively and defensively since it does a decent amount of damage as well as providing a shield to any allies in the area. Falstad also has pretty high sustain damage, especially if he takes talents that improve his ability to deal area damage or give it some other effect. He’s pretty good at destroying mercenary camps due to his high mobility and does a decent job of dealing with maps that require him to fly from place to place, but falstad is easily kited and isn’t as strong in combat as most other assassins.
Tyrande: I’m sure you’ve realized by now that all of these heroes are from the Warcraft universe, but I’d like to give Blizzard credit where credit is due. They took established characters and gave them new life in Heroes of The Storm, so hopefully, they will continue to do so with newer heroes. Tyrande, for example, has received huge buffs over time and now serves as one of the best supports in HotS. Her Q heals an ally (or herself), her W creates a damage-dealing zone that heals any allies inside of it, and her E lets her jump to allies or enemies while also stunning the enemy she jumps to. She’s great at both solo and group play because of her kit, but if you can get a healer like Malfurion or Li Li in your group, Tyrande becomes much more effective due to the fact that she has high burst damage potential and does well with heroes who can take advantage of healing zones.
Zagara: The Broodmother is another top support, but unlike Tyrande, she’s best when paired up with other assassins/warriors since each one of her abilities affects multiple units. He shoots out a line skill shot that damages and slows any enemies it hits, her W summons a bunch of little minions that can soak up damage and deal some through their attacks, and her E lets her summon a giant monster that does high amounts of damage to anything nearby. Her ult is also great for team fights since it does good damage over time as well as giving allies inside the radius more health. As with all supports on this list, she’s strongest when grouped with other heroes who benefit from heals and such so keep that in mind before you decide to play as her by yourself.
Malfurion: Malfurion has some of the highest sustain damage in the game with his Q, which heals himself and 2 nearby allies. This ability alone makes him great at sustaining during team fights, especially if he has high follow-up damage since it can grant him a large amount of health back (especially after taking talents that increase its healing).
His W allows him to root any enemy hero caught in its radius, which makes it great for setting up ganks or defending allied heroes. One thing to be careful of is that the root only lasts as long as the enemy remains within the area so if they move out of it Malfurion can quickly lose his chance at securing a kill unless he has backup. Malfurion his E, which deals damage over time to any enemies in its radius.
This ability is great for dealing with mercenaries due to a large amount of health they have compared to other creatures. It’s also very strong when being chased since it can be used from a distance and does a decent amount of damage even if only cast once at the beginning of being attacked. Malfurion’s second heroic ability makes him a fairly decent duelist since it allows him to root nearby enemies every time he uses an ability, which can be great for chasing down specific targets or even escaping if necessary.
His sustain damage is pretty high and he doesn’t have any hard counters so going up against another bruiser isn’t as scary as it might be for other assassins, which makes him a decent pick if your team already has enough damage.
Sylvanas: Sylvanas is great at dealing with mercenary camps due to her W ability, which will both deal a large amount of damage and grant vision so she can see when the camp respawns. She’s also good at dueling other heroes since her Q is an AoE damage ability, which makes it great for clearing waves or even harassing enemies in lane without putting herself at too much risk.
Her E allows her to deal damage and slow any enemy hero caught in its radius, which can be really strong when combined with follow-up from allies. It can be a great way to ensure kills if Sylvanas is able to flank the enemy team, but it does require her teammates to follow up.
Sylvanas’ second heroic ability makes her a nightmare for any heroes who rely on healing since it reduces the effect of all heals by 75%. It’s best used when engaging an enemy hero with strong sustain, which can be hard to shut down if Sylvanas has reliable follow-up damage.
While her wave clear isn’t the best and she takes a bit longer than other assassins to kill mercenaries, Sylvanas is great at helping snowball teams that are already ahead since she’s fairly safe once her E is able to slow any enemies chasing after her.
Illidan: Fan-favorite Illidan Stormrage makes his appearance on this list at number 4. He used to be one of the top assassins due to his infinite chasing potential and great mobility, but recent nerfs have knocked him down a bit. His Q lets him leap to an enemy and do damage plus slow them for a few seconds, his W gives him more attack speed along with lifestyle (great for staying alive), and his E allows him to switch places with any of the members in his team who are also within range. He can be difficult to play, but if you like heroes that are good at chasing down enemies then he’s your guy.
Valla: Valla has some of the highest damage potentials in the game due to her Q ability.
Although it only deals damage in a small cone in front of her, it can be quickly cast and does a decent amount of damage. Valla’s W and E abilities both deal decent damage to any enemy heroes they hit and can even be used to clear waves when necessary.
While she doesn’t have the best kit for dueling other heroes, she has 2 AoE damage abilities which can make it easier for her to go head to head with an enemy.
Her second heroic ability allows her to deal a decent amount of damage, especially against any heroes that rely on healing since she instantly applies all of the bonus damage from her trait whenever she deals any ability damage.
This makes Valla fairly strong in 2v2 lanes since she’ll be able to secure a kill by herself in most cases, which gives her team a numbers advantage going into the first fort.
Leoric: As stated before, Leoric can be one of the best tanks early game due to his insane Q damage plus the healing it provides. Since the scales of both ability power and attack damage, he has some carry potential later on in the game, but that’s if you can get to that point since he gets a bit weaker as the game progresses.
His Q is a big part of what makes him good because it does so much damage, gives him life back after it hits an enemy hero, and slows them enough for his teammates to catch up. This ability is fantastic if you have any other heroes on your team with built-in attack speed buffs since they’ll get more bang for their buck when attacking enemies who are slowed by Leoric’s W. His W raises his defense greatly while also doing damage via a geyser of blood from where he was hit, and his E allows him to drain the life from all nearby enemies slowly over time while slowing them down as well. His ult is probably the best part about him, as it does a lot of damage as well as healing allies inside the zone for huge amounts over time (lel hi 5s).
Jaina: Jaina’s Q ability is great at dealing damage and stuns any enemy hero hit for 1 second. This makes it useful for setting up kills either for yourself or your teammates since it’s a powerful form of crowd control.
Her W deals damage to any enemy heroes caught in its radius and also slows them by 25% for 1 second, which makes it great at helping your team secure kills if you happen to be out of range or have already used your Q ability.
Jaina’s E allows her to slow an enemy hero even further, which is great at ensuring they don’t escape any follow-up damage. It can also be used to help reposition Jaina if she happens to get caught by the enemy team or if you need her to join a fight.
Jaina’s second heroic ability allows her to deal heavy AoE damage after 1 second of charging. This makes it a great tool at forcing the enemy team to either use a large number of their cooldowns to stop you from charging or allowing your team to secure a kill.
It can be used as an escape if necessary since it will slow any enemy hero hit by its radius and also allow Jaina to reposition quickly so she doesn’t get caught.
Li-Ming: Li-Ming’s Q ability is great for dealing a large amount of burst damage if she can hit multiple heroes with it. It has a relatively low cooldown and allows her to deal a decent amount of single target damage in most cases.
Her E ability deals strong area of effect damage and slows any enemy hero that gets caught in the radius. It also deals strong damage to any enemy structures so it can be used to help your team quickly push a lane if necessary.
Li-Ming’s W ability is great for repositioning yourself whenever necessary and for dealing damage to any enemies you happen to fly over. If Li-Ming happens to get caught by the enemy team, she can use her W ability to quickly get out of their range and avoid taking heavy damage.
Li-Ming’s second heroic ability allows her to deal a large amount of single target damage if you’re able to hit as many targets as possible with it. It has a short wind-up time so it can be used in quick succession to help burst down any enemy hero.
Li-Ming’s first heroic ability is great for helping her stay safe, especially when the enemy team has a lot of crowd control abilities. It also gives Li-Ming the option to quickly reposition herself whenever she needs to get out of harm’s way or to follow up on an enemy hero.
Sonya: Sonya’s Q ability is good for helping her kill any enemy heroes that happen to be caught in its radius and also allows her to heal herself whenever she attacks an enemy hero. This makes it especially useful when you’re either trying to survive or just generally doing a lot of damage, which is why I’d recommend taking talent at level 13 that allows you to heal yourself for each enemy hero hit with it.
Her W ability is great against any heroes that rely on channeling or casting spells since it can interrupt them whenever they happen to cast an ability, which is useful for helping your teammates survive against anyone like Jaina who happens to be caught by it.
Her E ability is good against any heroes that happen to be grouped up together, which makes it useful for quickly killing enemy support or for bursting down the enemy tank.
Sonya’s second heroic ability allows her to deal heavy damage whenever she charges at an enemy hero. This makes it great at securing kills by itself since any enemies caught in its radius will quickly drop to low health.
Sonya’s first heroic ability is great at dealing a lot of damage in a short amount of time and also helps her stay alive by stunning any enemy hero who manages to get too close to her. This allows you to reposition yourself whenever necessary, which makes it the recommended choice if Sonya gets caught by the enemy team.
Muradin: I wasn’t sure whether or not to put Muradin on this list since he’s more of an off-tank than anything else; however, his kit does make him at least somewhat viable. His Q gives all nearby units bonus armor and slows them down while also stunning, his W returns any damage dealt with him via basic attacks (great for absorbing burst damage), and his E allows him to quickly jump to an ally hero in danger, which also stuns surrounding enemies. He becomes more useful if you have heroes on your team with stuns or disables since he can give them a more reliable source of crowd control, but other than that there’s not much else to him.
Cho’gall: Cho’s Q ability is great for crowd controlling an enemy hero caught in its radius and also allows him to deal a decent amount of damage as well. It can be used as an escape if necessary since it will allow Cho’gall to reposition quickly as he needs to get out of harm’s way.
Cho’s W ability is good for helping your team secure kills on enemy heroes since it will give them a large movement speed boost whenever they can follow up on its effects. This makes it especially useful when you’re either trying to escape or trying to quickly burst down an enemy hero, which means that you’ll generally want to take the W talent at level 13.
Cho’s E ability is good for damaging any enemies that happen to be grouped up together, which makes it especially useful for quickly pushing down a lane or taking one of the enemy team’s fortifications.
His second heroic ability allows Cho’gall to hold two charges of his W ability so he can use them whenever necessary without having to wait a long time to use them again. This makes it especially useful for dealing a lot of damage or pushing down lanes whenever necessary since you’ll be able to simply follow up on your teammates’ abilities with it.
Cho’s first heroic ability is great for quickly pushing a lane and/or taking one of the enemy team’s fortifications. It’s especially useful in a map like Battlefield of Eternity since it’ll allow you to quickly take down the enemy structures whenever they happen to be pushed up against one of your towers.
Chen: Chen’s Q ability is good for crowd controlling any nearby enemies and also heals him whenever he uses it, which makes it especially powerful if you’re trying to survive against the enemy team.
Chen’s W ability is good at keeping him alive whenever he gets caught by the enemy team or if you need to defend yourself against them in general, which makes it especially useful whenever Chen gets caught by the other team. This also allows Chen to quickly follow up on his teammates’ abilities with it like Cho’gall’s W ability.
Chen’s E ability is good for quickly pushing down a lane or taking one of the enemy team’s structures by himself, which makes it great at either getting into a fight or trying to sneakily take an objective without being seen.
His first heroic ability allows Chen to have two charges of his Q ability so he can use them whenever it’s necessary to keep himself alive against the enemy team. This makes it especially useful for giving Chen some extra survivability and also helps him stay on the battlefield for longer periods of time, which means that you’ll generally want to take this as your first choice if you need more defenses.
Chen’s second heroic ability is great at quickly taking down any enemy minions or mercenary camps if you’re trying to gain an early game advantage over the other team. Its duration can be increased whenever he takes down enemy minions, which means that it’ll end up lasting longer as the match goes on and will give him a pretty significant power spike whenever he reaches your enemies’ core.
Dehaka: Dehaka’s Q ability is good for slowing down the enemy team and also deals a decent amount of damage, which makes it especially useful for quickly bursting down squishy enemy heroes. It can be used as an escape if necessary since it will slow down the enemies that are chasing you as well.
Dehaka’s W ability allows him to burrow to any location on the map that’s shown to him, which makes it especially useful for quickly getting in range of an enemy hero. This makes it especially useful for catching out heroes that might be by themselves when they’re trying to capture a mercenary camp or take down one of your structures, which means that you’ll generally want to take this as your first choice.
Dehaka’s E ability is good for quickly getting in range of enemy heroes so he can use his Q or W abilities against them, which makes it especially useful for attacking the other team when they’re grouped up together.
Dehaka’s first heroic ability allows him to take out any enemy minions or mercenaries near him within a very short time frame, which makes it especially useful for pushing down lanes. It also passively increases his health regeneration whenever he takes damage from enemies’ abilities or basic attacks so he can stay around on the battlefield for longer periods of time as well.
Dehaka’s second heroic ability is great at quickly taking out any enemy minion waves that are pushed up against one of your structures so you can push them back, which makes it useful whenever the other team is trying to siege you and destroy your fortifications. Its range and speed can be increased with Dehaka’s trait as well, which means that it’ll end up lasting longer as the match goes on and will do more damage whenever you take this as your second choice.